Resources

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  • Characteristics of Materials
  • Provided by ACS
  • Chemistry
  • Hands-On Projects, Curriculum and Lesson Plans
  • For Educators, Students
  • What makes diapers absorbent? Is peanut butter stickier than syrup or jelly? Strong, stretchy, sticky, or sweet—everything around us has special properties which make them unique. See if you can identify and compare the characteristics of materials.
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  • Chemical and Physical Change
  • Provided by ACS
  • Chemistry
  • Hands-On Projects, Curriculum and Lesson Plans
  • For Educators, Students
  • Everything you see and touch has the ability to change. Sometimes substances change to form new substances. This is called a chemical change. Other times substances change but keep the same identity. This is called a physical change. Try these activities to learn more about chemical and physical change.
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  • StarLogo TNG
  • Provided by MacArthur Foundation
  • Hands-On Projects
  • For Educators
  • StarLogo TNG is a game and simulation programming environment that combines a blocks-based programming language with a 3D world and parallel, agent-based simulation engine.  The Imagination Toolbox materials consist of curricular units, activities, and tutorials designed to help bring the creativity and exploration of StarLogo TNG into the classroom. Free software and free curriculum to bring simulations, complex systems, and computer programming into the classroom!
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  • MITAR
  • Provided by MacArthur Foundation
  • Hands-On Projects
  • For Everyone
  • MIT Augmented Reality (MITAR) software allows non-programmers to build augmented reality experiences, including games, that can be played using Windows Mobile handheld computers with GPS receivers and iPhones. Players carrying location-aware devices interact with virtual information designed by other students while moving through the real-world.
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  • The Computer Clubhouse Network
  • Provided by MacArthur Foundation
  • General Learning Resources
  • For Everyone
  • The Intel Computer Clubhouse Network is an international community of 100 Computer Clubhouses located in 20 different countries (www.computerclubhouse.org). The Computer Clubhouse provides a creative out-of-school learning environment where young people from underserved communities work with mentors to explore ideas, develop skills, and build confidence through the use of technology.
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  • The Playing for Keeps Capacity Building Program
  • Provided by MacArthur Foundation
  • Hands-On Projects
  • For Educators
  • The Playing For Keeps Capacity Building Program prepares educators to lead their own, 20-session game design program. The curriculum focuses on supporting youth to think critically about digital games, understand global issues, and design their own educational game addressing critical social issues.
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  • Biomimicry Institute
  • Provided by Biomimicry Institute
  • Biology
  • General Learning Resources
  • For Everyone
  • Solving real life problems using biological/natural design as a guide. Provides curricula and links to resources that are fundamental to understanding biomimicry and why it is important. You can use these resources with any age group, with slight modifications. Often, using these resources as part of a learning progression -- a conscious sequence of activities that occurs over time, such as over a year or woven across several years of K-12 curricula -- can be a good use of these activities.
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  • What Chemists Do
  • Provided by ACS
  • Chemistry
  • General Learning Resources
  • For Educators, Students
  • Tag along with our friend Meg A. Mole as she visits with chemists to find out how they solve everyday problems.
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  • Articles for kids
  • Provided by ACS
  • Chemistry
  • Articles
  • For Educators, Students
  • These articles were written for students grades 4-6
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